#include "Game/AI/Action/actionCameraAction.h" namespace uking::action { CameraAction::CameraAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} CameraAction::~CameraAction() = default; bool CameraAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void CameraAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void CameraAction::leave_() { ksys::act::ai::Action::leave_(); } void CameraAction::loadParams_() { getStaticParam(&mBowFlag_s, "BowFlag"); } void CameraAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action