#pragma once #include "Game/AI/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraChase : public CameraAction { SEAD_RTTI_OVERRIDE(CameraChase, CameraAction) public: explicit CameraChase(const InitArg& arg); ~CameraChase() override; protected: }; } // namespace uking::action