#pragma once #include "Game/AI/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEdit : public ActionEx { SEAD_RTTI_OVERRIDE(CameraEdit, ActionEx) public: explicit CameraEdit(const InitArg& arg); ~CameraEdit() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x20 const char* mNormal_s{}; // static_param at offset 0x28 const char* mLockOn_s{}; // static_param at offset 0x30 const char* mWall_s{}; // static_param at offset 0x38 const char* mNormalSubject_s{}; // static_param at offset 0x40 const char* mBow_s{}; // static_param at offset 0x48 const char* mBowSquat_s{}; // static_param at offset 0x50 const char* mBowLockOn_s{}; }; } // namespace uking::action