#pragma once #include "Game/AI/Action/actionCameraEventAnimBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventAnim : public CameraEventAnimBase { SEAD_RTTI_OVERRIDE(CameraEventAnim, CameraEventAnimBase) public: explicit CameraEventAnim(const InitArg& arg); ~CameraEventAnim() override; protected: }; } // namespace uking::action