#pragma once #include "Game/AI/Action/actionCameraEventAnimFlowBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventAnimFlow : public CameraEventAnimFlowBase { SEAD_RTTI_OVERRIDE(CameraEventAnimFlow, CameraEventAnimFlowBase) public: explicit CameraEventAnimFlow(const InitArg& arg); ~CameraEventAnimFlow() override; protected: }; } // namespace uking::action