#pragma once #include "Game/AI/Action/actionCameraEventAnimFlow.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventAnimFlowForMapTower : public CameraEventAnimFlow { SEAD_RTTI_OVERRIDE(CameraEventAnimFlowForMapTower, CameraEventAnimFlow) public: explicit CameraEventAnimFlowForMapTower(const InitArg& arg); protected: }; } // namespace uking::action