#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventFocusDistSetting : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(CameraEventFocusDistSetting, ksys::act::ai::Action) public: explicit CameraEventFocusDistSetting(const InitArg& arg); ~CameraEventFocusDistSetting() override; void loadParams_() override; protected: void calc_() override; // FIXME: remove this u8 pad_0x20[0x10]; // dynamic2_param at offset 0x30 int* mClipIndex_d{}; // dynamic2_param at offset 0x38 float* mFocusDistStart_d{}; // dynamic2_param at offset 0x40 float* mFocusDistEnd_d{}; }; } // namespace uking::action