#pragma once #include "Game/AI/Action/actionCameraEventLookBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventLook : public CameraEventLookBase { SEAD_RTTI_OVERRIDE(CameraEventLook, CameraEventLookBase) public: explicit CameraEventLook(const InitArg& arg); ~CameraEventLook() override; protected: }; } // namespace uking::action