#pragma once #include "Game/AI/Action/actionCameraEvent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventMove : public CameraEvent { SEAD_RTTI_OVERRIDE(CameraEventMove, CameraEvent) public: explicit CameraEventMove(const InitArg& arg); ~CameraEventMove() override; protected: }; } // namespace uking::action