#pragma once #include "Game/AI/Action/actionCameraEventMovePosBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventMovePos : public CameraEventMovePosBase { SEAD_RTTI_OVERRIDE(CameraEventMovePos, CameraEventMovePosBase) public: explicit CameraEventMovePos(const InitArg& arg); protected: }; } // namespace uking::action