#pragma once #include "Game/AI/Action/actionCameraEvent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventMovePosBase : public CameraEvent { SEAD_RTTI_OVERRIDE(CameraEventMovePosBase, CameraEvent) public: explicit CameraEventMovePosBase(const InitArg& arg); ~CameraEventMovePosBase() override; protected: }; } // namespace uking::action