#pragma once #include "Game/AI/Action/actionCameraEventMovePosBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventMovePosFlow : public CameraEventMovePosBase { SEAD_RTTI_OVERRIDE(CameraEventMovePosFlow, CameraEventMovePosBase) public: explicit CameraEventMovePosFlow(const InitArg& arg); protected: }; } // namespace uking::action