#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventPlayerHideOn : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(CameraEventPlayerHideOn, ksys::act::ai::Action) public: explicit CameraEventPlayerHideOn(const InitArg& arg); protected: }; } // namespace uking::action