#pragma once #include "Game/AI/Action/actionCameraEventPolarCoord.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventPolarCoordPlayer : public CameraEventPolarCoord { SEAD_RTTI_OVERRIDE(CameraEventPolarCoordPlayer, CameraEventPolarCoord) public: explicit CameraEventPolarCoordPlayer(const InitArg& arg); ~CameraEventPolarCoordPlayer() override; protected: }; } // namespace uking::action