#include "Game/AI/Action/actionCameraEventPolarCoordPlayerRel.h" namespace uking::action { CameraEventPolarCoordPlayerRel::CameraEventPolarCoordPlayerRel(const InitArg& arg) : CameraEventPolarCoordPlayer(arg) {} CameraEventPolarCoordPlayerRel::~CameraEventPolarCoordPlayerRel() = default; } // namespace uking::action