#pragma once #include "Game/AI/Action/actionCameraEventPolarCoordPlayer.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventPolarCoordPlayerRel : public CameraEventPolarCoordPlayer { SEAD_RTTI_OVERRIDE(CameraEventPolarCoordPlayerRel, CameraEventPolarCoordPlayer) public: explicit CameraEventPolarCoordPlayerRel(const InitArg& arg); ~CameraEventPolarCoordPlayerRel() override; protected: }; } // namespace uking::action