#include "Game/AI/Action/actionCameraEventReserveConnectTime.h" namespace uking::action { CameraEventReserveConnectTime::CameraEventReserveConnectTime(const InitArg& arg) : ksys::act::ai::Action(arg) {} CameraEventReserveConnectTime::~CameraEventReserveConnectTime() = default; void CameraEventReserveConnectTime::loadParams_() { getDynamicParam_2(&mInterpolateTime_d, "InterpolateTime"); } } // namespace uking::action