#pragma once #include "Game/AI/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventSavePoint : public CameraAction { SEAD_RTTI_OVERRIDE(CameraEventSavePoint, CameraAction) public: explicit CameraEventSavePoint(const InitArg& arg); protected: }; } // namespace uking::action