#pragma once #include "Game/AI/Action/actionCameraEventTalkManualCtrlBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventTalkManualCtrl : public CameraEventTalkManualCtrlBase { SEAD_RTTI_OVERRIDE(CameraEventTalkManualCtrl, CameraEventTalkManualCtrlBase) public: explicit CameraEventTalkManualCtrl(const InitArg& arg); protected: }; } // namespace uking::action