#pragma once #include "Game/AI/Action/actionCameraEventTalkManualCtrlBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventTalkManualCtrlRet : public CameraEventTalkManualCtrlBase { SEAD_RTTI_OVERRIDE(CameraEventTalkManualCtrlRet, CameraEventTalkManualCtrlBase) public: explicit CameraEventTalkManualCtrlRet(const InitArg& arg); protected: }; } // namespace uking::action