#pragma once #include "Game/AI/Action/actionCameraEvent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventTurn : public CameraEvent { SEAD_RTTI_OVERRIDE(CameraEventTurn, CameraEvent) public: explicit CameraEventTurn(const InitArg& arg); ~CameraEventTurn() override; protected: }; } // namespace uking::action