#pragma once #include "Game/AI/Action/actionCameraLockOnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraMagneCatch : public CameraLockOnBase { SEAD_RTTI_OVERRIDE(CameraMagneCatch, CameraLockOnBase) public: explicit CameraMagneCatch(const InitArg& arg); ~CameraMagneCatch() override; protected: }; } // namespace uking::action