#include "Game/AI/Action/actionCameraRumble.h" namespace uking::action { CameraRumble::CameraRumble(const InitArg& arg) : ksys::act::ai::Action(arg) {} void CameraRumble::loadParams_() { getDynamicParam_2(&mPattern_d, "Pattern"); getDynamicParam_2(&mCount_d, "Count"); getDynamicParam_2(&mPower_d, "Power"); getDynamicParam_2(&mSideways_d, "Sideways"); } } // namespace uking::action