#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraRumble : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(CameraRumble, ksys::act::ai::Action) public: explicit CameraRumble(const InitArg& arg); void loadParams_() override; protected: // dynamic2_param at offset 0x20 int* mPattern_d{}; // dynamic2_param at offset 0x28 int* mCount_d{}; // dynamic2_param at offset 0x30 float* mPower_d{}; // dynamic2_param at offset 0x38 bool* mSideways_d{}; }; } // namespace uking::action