#include "Game/AI/Action/actionCameraRumbleLoop.h" namespace uking::action { CameraRumbleLoop::CameraRumbleLoop(const InitArg& arg) : ksys::act::ai::Action(arg) {} void CameraRumbleLoop::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void CameraRumbleLoop::loadParams_() { getDynamicParam_2(&mPattern_d, "Pattern"); getDynamicParam_2(&mPower_d, "Power"); getDynamicParam_2(&mSideways_d, "Sideways"); getAITreeVariable(&mCamVibId_a, "CamVibId"); } } // namespace uking::action