#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraRumbleLoop : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(CameraRumbleLoop, ksys::act::ai::Action) public: explicit CameraRumbleLoop(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // dynamic2_param at offset 0x20 int* mPattern_d{}; // dynamic2_param at offset 0x28 float* mPower_d{}; // dynamic2_param at offset 0x30 bool* mSideways_d{}; // aitree_variable at offset 0x38 int* mCamVibId_a{}; }; } // namespace uking::action