#include "Game/AI/Action/actionCameraRumbleStop.h" namespace uking::action { CameraRumbleStop::CameraRumbleStop(const InitArg& arg) : ksys::act::ai::Action(arg) {} void CameraRumbleStop::loadParams_() { getAITreeVariable(&mCamVibId_a, "CamVibId"); } } // namespace uking::action