#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraRumbleStop : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(CameraRumbleStop, ksys::act::ai::Action) public: explicit CameraRumbleStop(const InitArg& arg); void loadParams_() override; protected: // aitree_variable at offset 0x20 int* mCamVibId_a{}; }; } // namespace uking::action