#pragma once #include "Game/AI/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraTail : public CameraAction { SEAD_RTTI_OVERRIDE(CameraTail, CameraAction) public: explicit CameraTail(const InitArg& arg); ~CameraTail() override; protected: }; } // namespace uking::action