#include "Game/AI/Action/actionCameraWaterRemainsHowling.h" namespace uking::action { CameraWaterRemainsHowling::CameraWaterRemainsHowling(const InitArg& arg) : CameraAction(arg) {} CameraWaterRemainsHowling::~CameraWaterRemainsHowling() = default; } // namespace uking::action