#include "Game/AI/Action/actionCapturedActElectricParalyisis.h" namespace uking::action { CapturedActElectricParalyisis::CapturedActElectricParalyisis(const InitArg& arg) : ElectricParalysis(arg) {} CapturedActElectricParalyisis::~CapturedActElectricParalyisis() = default; bool CapturedActElectricParalyisis::init_(sead::Heap* heap) { return ElectricParalysis::init_(heap); } void CapturedActElectricParalyisis::enter_(ksys::act::ai::InlineParamPack* params) { ElectricParalysis::enter_(params); } void CapturedActElectricParalyisis::leave_() { ElectricParalysis::leave_(); } void CapturedActElectricParalyisis::loadParams_() { ElectricParalysis::loadParams_(); getStaticParam(&mPauseDelayFrames_s, "PauseDelayFrames"); } void CapturedActElectricParalyisis::calc_() { ElectricParalysis::calc_(); } } // namespace uking::action