#pragma once #include "Game/AI/Action/actionFreeze.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CapturedActFreeze : public Freeze { SEAD_RTTI_OVERRIDE(CapturedActFreeze, Freeze) public: explicit CapturedActFreeze(const InitArg& arg); ~CapturedActFreeze() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x78 const float* mPauseDelayFrames_s{}; // static_param at offset 0x80 sead::SafeString mASKeyName_s{}; }; } // namespace uking::action