#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Carried : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(Carried, ksys::act::ai::Action) public: explicit Carried(const InitArg& arg); ~Carried() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mBindType_s{}; // static_param at offset 0x28 const float* mFailDistance_s{}; // static_param at offset 0x30 const bool* mIsCreateItem_s{}; // static_param at offset 0x38 const bool* mIsRecoverCharCtrlAxis_s{}; // static_param at offset 0x40 const bool* mIsUseConstraint_s{}; // static_param at offset 0x48 const bool* mIsOnBaseLink_s{}; // static_param at offset 0x50 const bool* mIsChangeable_s{}; // static_param at offset 0x58 sead::SafeString mHoldOnXLinkKey_s{}; }; } // namespace uking::action