#pragma once #include "Game/AI/Action/actionFollowChallenge.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ChallengeChainRing : public FollowChallenge { SEAD_RTTI_OVERRIDE(ChallengeChainRing, FollowChallenge) public: explicit ChallengeChainRing(const InitArg& arg); ~ChallengeChainRing() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // map_unit_param at offset 0xab0 const float* mChainRingOrbitSpeed_m{}; // map_unit_param at offset 0xab8 const bool* mIsFirstNode_m{}; }; } // namespace uking::action