#include "Game/AI/Action/actionChanegToLog.h" namespace uking::action { ChanegToLog::ChanegToLog(const InitArg& arg) : ksys::act::ai::Action(arg) {} ChanegToLog::~ChanegToLog() = default; bool ChanegToLog::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ChanegToLog::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ChanegToLog::leave_() { ksys::act::ai::Action::leave_(); } void ChanegToLog::loadParams_() {} void ChanegToLog::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action