#include "Game/AI/Action/actionChangeEnvForEnduranceDungeon.h" namespace uking::action { ChangeEnvForEnduranceDungeon::ChangeEnvForEnduranceDungeon(const InitArg& arg) : ksys::act::ai::Action(arg) {} ChangeEnvForEnduranceDungeon::~ChangeEnvForEnduranceDungeon() = default; bool ChangeEnvForEnduranceDungeon::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ChangeEnvForEnduranceDungeon::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ChangeEnvForEnduranceDungeon::leave_() { ksys::act::ai::Action::leave_(); } void ChangeEnvForEnduranceDungeon::loadParams_() { getMapUnitParam(&mWeather_m, "Weather"); getMapUnitParam(&mIgnitedLevel_m, "IgnitedLevel"); getMapUnitParam(&mWeatherEff_m, "WeatherEff"); getMapUnitParam(&mPaletteSel_m, "PaletteSel"); getMapUnitParam(&mTimeForSkyEnv_m, "TimeForSkyEnv"); getMapUnitParam(&mTemperatureDirectDay_m, "TemperatureDirectDay"); getMapUnitParam(&mTemperatureDirectNight_m, "TemperatureDirectNight"); } void ChangeEnvForEnduranceDungeon::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action