#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ChangeEnvForEnduranceDungeon : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ChangeEnvForEnduranceDungeon, ksys::act::ai::Action) public: explicit ChangeEnvForEnduranceDungeon(const InitArg& arg); ~ChangeEnvForEnduranceDungeon() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // map_unit_param at offset 0x20 const int* mWeather_m{}; // map_unit_param at offset 0x28 const int* mIgnitedLevel_m{}; // map_unit_param at offset 0x30 const int* mWeatherEff_m{}; // map_unit_param at offset 0x38 const int* mPaletteSel_m{}; // map_unit_param at offset 0x40 const int* mTimeForSkyEnv_m{}; // map_unit_param at offset 0x48 const float* mTemperatureDirectDay_m{}; // map_unit_param at offset 0x50 const float* mTemperatureDirectNight_m{}; }; } // namespace uking::action