#include "Game/AI/Action/actionChangeFreeMovingForDemo.h" namespace uking::action { ChangeFreeMovingForDemo::ChangeFreeMovingForDemo(const InitArg& arg) : ksys::act::ai::Action(arg) {} ChangeFreeMovingForDemo::~ChangeFreeMovingForDemo() = default; bool ChangeFreeMovingForDemo::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ChangeFreeMovingForDemo::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ChangeFreeMovingForDemo::leave_() { ksys::act::ai::Action::leave_(); } void ChangeFreeMovingForDemo::loadParams_() { getDynamicParam(&mSetFreeMoving_d, "SetFreeMoving"); } void ChangeFreeMovingForDemo::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action