#include "Game/AI/Action/actionChangeMiniMapScale.h" namespace uking::action { ChangeMiniMapScale::ChangeMiniMapScale(const InitArg& arg) : ksys::act::ai::Action(arg) {} ChangeMiniMapScale::~ChangeMiniMapScale() = default; bool ChangeMiniMapScale::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ChangeMiniMapScale::loadParams_() { getDynamicParam(&mScaleLevel_d, "ScaleLevel"); } } // namespace uking::action