#include "Game/AI/Action/actionChangePosture.h" namespace uking::action { ChangePosture::ChangePosture(const InitArg& arg) : ksys::act::ai::Action(arg) {} ChangePosture::~ChangePosture() = default; bool ChangePosture::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ChangePosture::loadParams_() { getDynamicParam(&mPosture_d, "Posture"); } } // namespace uking::action