#include "Game/AI/Action/actionChangePostureWithAS.h" namespace uking::action { ChangePostureWithAS::ChangePostureWithAS(const InitArg& arg) : ksys::act::ai::Action(arg) {} ChangePostureWithAS::~ChangePostureWithAS() = default; bool ChangePostureWithAS::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ChangePostureWithAS::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ChangePostureWithAS::leave_() { ksys::act::ai::Action::leave_(); } void ChangePostureWithAS::loadParams_() { getDynamicParam(&mPosture_d, "Posture"); } void ChangePostureWithAS::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action