#include "Game/AI/Action/actionChangeWeaponEquipState.h" namespace uking::action { ChangeWeaponEquipState::ChangeWeaponEquipState(const InitArg& arg) : ksys::act::ai::Action(arg) {} ChangeWeaponEquipState::~ChangeWeaponEquipState() = default; bool ChangeWeaponEquipState::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ChangeWeaponEquipState::loadParams_() { getDynamicParam(&mEquipState_d, "EquipState"); } } // namespace uking::action