#include "Game/AI/Action/actionChargeAndShoot.h" namespace uking::action { ChargeAndShoot::ChargeAndShoot(const InitArg& arg) : ShootArrow(arg) {} ChargeAndShoot::~ChargeAndShoot() = default; bool ChargeAndShoot::init_(sead::Heap* heap) { return ShootArrow::init_(heap); } void ChargeAndShoot::enter_(ksys::act::ai::InlineParamPack* params) { ShootArrow::enter_(params); } void ChargeAndShoot::leave_() { ShootArrow::leave_(); } void ChargeAndShoot::loadParams_() { ShootArrow::loadParams_(); } void ChargeAndShoot::calc_() { ShootArrow::calc_(); } } // namespace uking::action