#include "Game/AI/Action/actionCheckExistenceOfParticipant.h" namespace uking::action { CheckExistenceOfParticipant::CheckExistenceOfParticipant(const InitArg& arg) : ksys::act::ai::Action(arg) {} CheckExistenceOfParticipant::~CheckExistenceOfParticipant() = default; bool CheckExistenceOfParticipant::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void CheckExistenceOfParticipant::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void CheckExistenceOfParticipant::leave_() { ksys::act::ai::Action::leave_(); } void CheckExistenceOfParticipant::loadParams_() { getDynamicParam(&mActorName_d, "ActorName"); getDynamicParam(&mInstanceName_d, "InstanceName"); } void CheckExistenceOfParticipant::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action