#include "Game/AI/Action/actionChemicalPhysHitBreakBall.h" namespace uking::action { ChemicalPhysHitBreakBall::ChemicalPhysHitBreakBall(const InitArg& arg) : ChemicalPhysBall(arg) {} ChemicalPhysHitBreakBall::~ChemicalPhysHitBreakBall() = default; } // namespace uking::action