#pragma once #include "Game/AI/Action/actionChemicalPhysBall.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ChemicalPhysHitBreakBall : public ChemicalPhysBall { SEAD_RTTI_OVERRIDE(ChemicalPhysHitBreakBall, ChemicalPhysBall) public: explicit ChemicalPhysHitBreakBall(const InitArg& arg); ~ChemicalPhysHitBreakBall() override; protected: }; } // namespace uking::action