#include "Game/AI/Action/actionChemicalward.h" namespace uking::action { Chemicalward::Chemicalward(const InitArg& arg) : ActionWithPosAngReduce(arg) {} Chemicalward::~Chemicalward() = default; bool Chemicalward::init_(sead::Heap* heap) { return ActionWithPosAngReduce::init_(heap); } void Chemicalward::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithPosAngReduce::enter_(params); } void Chemicalward::leave_() { ActionWithPosAngReduce::leave_(); } void Chemicalward::loadParams_() { ActionWithPosAngReduce::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mNodeAxisIdx_s, "NodeAxisIdx"); getStaticParam(&mStableTime_s, "StableTime"); getStaticParam(&mKeepTime_s, "KeepTime"); getStaticParam(&mTiredTime_s, "TiredTime"); getStaticParam(&mTiredRadius_s, "TiredRadius"); getStaticParam(&mTiredAngle_s, "TiredAngle"); getStaticParam(&mVoltage_s, "Voltage"); getStaticParam(&mNodeName_s, "NodeName"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTargetActor_d, "TargetActor"); } void Chemicalward::calc_() { ActionWithPosAngReduce::calc_(); } } // namespace uking::action