#include "Game/AI/Action/actionChuchuCommonDownTimer.h" namespace uking::action { ChuchuCommonDownTimer::ChuchuCommonDownTimer(const InitArg& arg) : Fork(arg) {} ChuchuCommonDownTimer::~ChuchuCommonDownTimer() = default; bool ChuchuCommonDownTimer::init_(sead::Heap* heap) { return Fork::init_(heap); } void ChuchuCommonDownTimer::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void ChuchuCommonDownTimer::leave_() { Fork::leave_(); } void ChuchuCommonDownTimer::loadParams_() { Fork::loadParams_(); getStaticParam(&mMinWaitFrame_s, "MinWaitFrame"); getAITreeVariable(&mChemicalChuchuCommonDownTime_a, "ChemicalChuchuCommonDownTime"); } void ChuchuCommonDownTimer::calc_() { Fork::calc_(); } } // namespace uking::action