#pragma once #include "Game/AI/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ChuchuCommonDownTimer : public Fork { SEAD_RTTI_OVERRIDE(ChuchuCommonDownTimer, Fork) public: explicit ChuchuCommonDownTimer(const InitArg& arg); ~ChuchuCommonDownTimer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const int* mMinWaitFrame_s{}; // aitree_variable at offset 0x38 int* mChemicalChuchuCommonDownTime_a{}; }; } // namespace uking::action