#pragma once #include "Game/AI/Action/actionChuchuPreAttackBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ChuchuPreAttack : public ChuchuPreAttackBase { SEAD_RTTI_OVERRIDE(ChuchuPreAttack, ChuchuPreAttackBase) public: explicit ChuchuPreAttack(const InitArg& arg); ~ChuchuPreAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc0 const int* mSubASSlot_s{}; // static_param at offset 0xc8 const float* mHitImpactForceSmallSwordS_s{}; // static_param at offset 0xd0 const float* mHitImpactForceSmallSwordL_s{}; // static_param at offset 0xd8 const float* mHitImpactForceLargeSwordS_s{}; // static_param at offset 0xe0 const float* mHitImpactForceLargeSwordL_s{}; // static_param at offset 0xe8 const float* mHitImpactForceSpearS_s{}; // static_param at offset 0xf0 const float* mHitImpactForceSpearL_s{}; // static_param at offset 0xf8 const float* mPosReduceRatioByDamage_s{}; // static_param at offset 0x100 sead::SafeString mDamageAS_s{}; // static_param at offset 0x110 sead::SafeString mSubAS_s{}; // static_param at offset 0x120 sead::SafeString mLeaveSubAS_s{}; // static_param at offset 0x130 sead::SafeString mDamageSubAS_s{}; }; } // namespace uking::action